This is my public todo list, listing all the projects I'm allegedly working on. I'm hoping that by doing this I'll actually be able to remember what I'm meant to be doing, and because it's public I'll be prompted into doing something so that I don't look like a lazy twat. Also, this page is partially automagically updated by my automatic packager-uploader thing.
Stuff that isn't listed here is either dead, completed, forgotten, or too minor to bother mentioning. Or perhaps super-secret.
| Status: In cryosleep Last active: 07/11/2003
I have no intention of doing this any time soon. Still needs a lot of work doing before I can even get started.
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| Status: Low priority Last active: 19/08/2003
In need of some bug fixing, tidying up, etc.
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| Status: Low priority Last active: 18/02/2003
It needs a lot of work doing, but it would be nice to finish this off some day.
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| Status: Low priority Last active: 03/03/2005
Still a fair few holes in my level grid, and I still have a few ideas to (re)use. It would be nice to get them finished off, but it's not a priority since I don't play Quake 1 much anymore.
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| Status: Low priority Last active: 18/02/2003
Yeah, some of my other Quake mods could do with fleshing out a bit and tidying up. Dunno whe(n/ther) it's going to happen, though.
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| Status: Forgotten? Last active: 16/01/2007
I/O now working and emulator in a 'usable' state. Veeeery slow. Webpage now.
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| Status: Forgotten? Last active: 01/03/2008
Needs a lot of work doing before it can be considered a game.
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| Status: Low priority Last active: 04/06/2005
It would be nice to get this done, but I really need to learn how to write decent 3D engines first.
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| Status: Forgotten? Last active: 31/12/2005
The two main problems are the lack of ideas for monsters, and the eternally dodgy map generator.
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| Status: Forgotten? Last active: 17/12/2006
Really needs some proper artwork and a rewrite if anything serious is going to come of this.
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| Status: Dead and buried Last active: 02/11/2004
Closed down, and any worthwhile projects are now hosted here.
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| Status: Forgotten? Last active: 11/11/2003
Yeah, I guess something should be done about that as well...
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| Status: Complete Last active: 17/12/2006
What's this? A project which could actually be classed as complete? Heaven forbid!
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| Status: Forgotten? Last active: 17/12/2006
Although it was only intended to be a testbed, with some improvements and a good set of tracks it could become a halfway-decent game.
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| Status: Low priority Last active: 04/02/2007
Realised I could use the X11/Qt/win32 etc. windowing code as reference for a WIMP version, so started work on the WIMP version again.
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| Status: Forgotten? Last active: 30/07/2006
Yeah, I forgot about this for a while. But apart from a few bugs, and needing to set up a website, QTM32 is ready to go.
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| Status: Complete Last active: 10/07/2003
Another complete one! Although, as always, there's some extra scope for adding new features.
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| Status: Complete? Last active: 17/12/2006
It works fine as an Asylum editor, but there's scope for rewriting it to support other games (e.g. BigBang, Oddball)
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| Status: In cryosleep Last active: 29/06/2003
I'll need an idea for a game before I can go much further. Rewriting the code so it isn't laughably slow would also be nice.
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| Status: Forgotten? Last active: 07/12/2014
Still plenty of improvements that can be made to this.
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| Status: Operational Last active: 29/02/2008
Plenty more stuff that can be done, but it's perfectly usable and useful in its current state. Updates will be made as required.
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| Status: Forgotten? Last active: 10/01/2008
There are a few things waiting to be uploaded (or already uploaded) that need pages creating.
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| Status: Forgotten? Last active: 17/12/2006
An auto-packager-uploader thing to help reduce the hassle I go through of packaging and uploading new releases of my stuff. It also updates this webpage, and in future may update others. And for some reason I think it decided to duplicate this entry. Hmmmmmm.
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| Status: Forgotten? Last active: 23/09/2006
I should probably do some more work on those textareas...
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| Status: Forgotten? Last active: 17/12/2006
RISC OS port of a MegaDrive emulator that I'm meant to be working on.
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| Status: Forgotten? Last active: 18/02/2003
I've got an Asylum map in the works - I should try and finish it sometime.
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| Status: In cryosleep Last active: 17/02/2003
Asylum rewritten in C. Needless to say, I haven't gotten very far, and don't have much intention of going any further.
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| Status: Forgotten? Last active: 20/10/2006
A schema for describing software in a machine-readable manner, a web crawler to index all the available software, and some form of frontend so people can find what they want, when they want. No more dead links or confusion about whether you're using the latest version!
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| Status: Forgotten? Last active: 29/02/2008
Working and useful, but needs some polish and a few extra features.
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