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Inform is a popular programming language used to write old-fashioned text adventures ('go north', 'eat soup', etc.).
Originally invented by Infocom for their Zork games, it has since been reverse enginered and expanded upon by
Graham Nelson allowing hundreds of new games to be written.
Stuff in this part of the site
Just some Inform-related programs and files at the moment.
Also see the Inform StrongEd mode in the RISC OS section.
 | Exactly what it says on the tin.
|  (menus.h, 5,782 bytes) | This is a copy of the 'Menus.h' library, which I reconstructed from the code snippets provided in the Inform Designers Manual. This version also includes a bug fix to stop some interpreters (such as RISC OS Zip 2000) from complaining when the first menu is opened.
|  | This is my attempt at an advanced NPC library, suitable for games where interaction with, and building relations with, NPCs is a vital part of the game.
|  | My first Inform project which has actually gone somewhere: A Prolog interpreter written in Inform. Not for the feint hearted.
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