Mission ideas

General notes

Missions should be politically motivated (as opposed to militaristically motivated?) - the major factions (i.e. megacorps) want to ensure their survival, they're not after all-out war. However they still want to gain the upper hand in situations and hinder/eliminate their competition, so there's lots of deception, misinformation, pulling of strings, etc. ala GITS.

Therefore the megacorps hire the player to do stuff behind the scenes, out of the public's eye (they may be in control of the city, but their control over the media and public opinion isn't absolute). They will try to play the other factions off against each other, or perform activities that will result in personal gain, as long as they aren't made out to be the bad guys or they put their own survival on the line.

The player's performance in missions (win/lose) will potentially affect faction growth/territory on the map.

The factions will try to get hold of stuff (rediscovered nuke silo, etc.) just so the other factions can't use it - essentially a cold war scenario.

Named missions

End of the Line

A train (containing something important?) has been stolen, you need to follow the train tracks and get it back. Lots of baddies at the end for you to kill.

Bite the hand that bleeds

Person A has taken a blow to their position of power (via an event which person B had no involvement with); person B (who has been oppressed by person A?) sees this as an opportunity to strike out and eliminate person A/take over their domain. Your job is to protect person A? Or to help person B? Or are you able to choose your own side? What are the different effects of siding with the different people? etc.

Down to One, Down to None

Two (back-to-back?) missions where one group (the group you are working for?) are getting systematically wiped out, and are making their last stand(s).

All are gone/All but one/Countdown to extinction

Counterparts to Down to One, Down to None where you are on the attacking side.

Unnamed missions

TODO:
MUST-DOCS: LONG: More mission ideas, flesh them out, tie down to factions, etc.
MUST-CODE: LONG: Implement them all!
???
Profit!