Ped types (actual)
There is the scope for the following ped types ingame:
- Civilian - An ordinary human citizen of the current city. Doesn't drive faction cars or wear faction colours; no strong motivation to help or hinder the player; just an ordinary person trying to live their life.
- Faction member - Wears faction colours or drives faction vehicles. May respond with hostility if an enemy faction member is nearby. Cyborg and genetically enhanced variants exist in some factions, but the differences between them and ordinary humans may be superficial.
- Faction police - (Armoured) humans who protect the citizens of the city from any wrongdoers. Cyborg and genetically enhanced variants exist in some factions, but the differences between them and ordinary humans may be superficial.
- Faction military - They get big toys to play with, but they aren't that bright. They mainly exist to deal with large-scale problems, such as wars or operations outside the city walls, or large-scale social uprising from within. Due to their low IQ, faction military were the first to be subjected to wide-scale cyberisation and genetic enhancement - thus some may be bigger and stronger than others, but lack refinement.
- Faction securtiy forces/special forces - Loyal to their faction, highly skilled and very deadly. They deal with internal security issues, and often drive unmarked, high-tech cars. If you annoy a faction enough, these guys will come after you. They also act as bodyguards to the VIPs of the factions. In the cybertech/genetics factions, these peds will be heavily modified to increase strength, agility, stamina and intelligence.
- Medic - Although they may ally themselves with a certain faction, these humans are still bound to their duty to help injured members of the public. Unless they don't like you, that is.
- Firemen - Because no-one else can be bothered to put out fires.
- Mutant - Outcast from society, these humans have various disfigurements, but an increased resistance against radiation. They have poor quality clothing, vehicles, and homes, and are feared by many due to disease-ridden, disfigured, irradiated bodies. Some may be results of cyberisation or genetic enhancement experiments gone wrong.
- Tribesman - Living off the land, these humans have poor quality yet functional clothes, vehicles and homes. Their only allegiance is to themselves and their nearby tribesmen. Some may try to uphold rules of justice; some may not. Some may be genetically enhanced or have primitve cybernetic implants.
- Corporate security drones - Military drones that assist military outfits or guard remote outposts/high security areas. Large and slow-moving (if they move at all), but deadly if they deem you to be an enemy. Unable to drive vehicles.
- Terminators - A wide variety of rogue military robots, some big, some small, some fast, some slow - all deadly. Unable to drive vehicles.
- Zombies - A wide variety of undead humans. The standard zombie is slow-moving, and can only perform melee attacks; but these attacks will likely result in zombification over time. Zombified cyborgs and genetically enhanced humans are possible - although the implications of this are undecided. Just faster and tougher zombies, or are they able to use weapons, drive cars, ranged zombification attacks, etc.?
Sprite sets
Based around the above list, the following sprite sets will likely be required:
- Human - For civilians, human faction members, police, medics, firemen, and special forces.
- Armoured human - A bit bulkier and with a helmet. For faction military, and possibly faction police.
- Cyborg - For any/all cyborgs? Bulkier human with obvious metal parts or different skin tone.
- Genetically enhanced human - For any/all genetically enhanced people? And how does it differ graphically from a regular human? Bigger? Smaller?
- Tribesman/Mutant - Like a regular human, but holes in clothing, or patchy clothes. If seperate mutant sprites are used, be sure to include obvious physical disfigurements (limp? two heads? etc.)
- Zombie - Very rough clothing, open wounds, walks with a limp, etc. May be possible to use tribesman sprite set for this, but with alternate colours and a few extra frames in the animation.
- Security drones/terminators - A number of different sprite sets will be needed for these, but their vastly reduced number of animation frames should mean that producing them isn't a problem.
TODO:
MUST-CODE: LONG: Implement them all!
???
Profit!